Simple and effective. I really don't know what else can be said about this, but this is one of the few 'find and click' games I've played on here that I actually enjoyed. My only suggestion would be to add Medals for progress achievements (
Thanks! I normally can't stand find and click games either, so the challenge for me was to make something that I'd actually enjoy playing myself.
I'll have to see how popular the game gets before adding medals, I'd definitely like to add them. :)
What a fresh idea!
After droning on endlessly through the plethora of single-screen "collect 'em" games where your only reward is seeing how big your character can it, I must say it was nothing short of a pleasant surprise to experience the magic of [ Morph ]. The innovative game mechanics, as well as the essentially different playing experience each and every time I start a new round, more than suitably amused me for a great deal of time.
Perhaps what I most appreciated about this was the fact that multiple "changes" could be stacked on top of one another for added difficulty and frustration; whereas many might complain that this makes the concept too complex, I actually really enjoyed worrying about whether the next score doubler would end up turning my screen sideways while I was already trying to deal with a slippery moving screen. Yet the challenge of surpassing these screens was not the only thing I gained a large amount of enjoyment from, for I was also quite dazzled by all the well-crafted "types" of screens such as "Game and Watch", "Cartoon", and even "Paper Vision".
Though simple in execution, you've managed quite well in creating a game that I WANT to beat my best score in, a source of entertainment I likely will return to more than once as the situation allows it. Well done, Ockam!
Thanks a lot, it's very motivating to add more new mode on this game :)
Nothing short of a heavenly reward.
Perhaps the most ironic thing about my discovering this game was, and I mean this as fully as possible, the fact that not 12 hours ago I had been sifting through various Youtube videos of Japanese top-down shooter games such as Mushihimesama and Touhou, wishing that I could have myself a challenge as significant as the bosses so often referred to as "IMPOSSIBLY FREAKING HARD" within those vids.
This game in its entirety was simply nothing less than a fulfilling answer to my prayers. The moving mechanic itself was easy enough to maneuver, and yet a steep learning curve forced me to quickly learn techniques for preventing getting hit. The bosses were simply outstanding, as it was a chance for me to try and replicate the very awe-inspiring dodge sequences the Touhou players are known for. In fact, save for Stage 8, I managed to beat every boss in the game without being hit once. Trust me, it was nerve wracking.
The "bonus card" screen was EXTREMELY well employed, and I found myself often having to think about what power-ups I ACTUALLY WANTED/NEEDED instead of just rushing through and purchasing the next upgrade. While I think less experienced players might have had a better time with 5 slots for power-ups instead of 4, the strategy involved here nonetheless was priceless.
An excellent game lies here, one that I will undoubtedly play multiple times in the future, both for new combinations of powerups and for attempts to beat that 8th stage boss without being hit. While the difficulty may not be the exact same as those infamous games I mentioned, it comes extremely close.
Except I really need to think of something original to say when talking about myself, but hey, what are ya gonna do.
Unfortunately, I can't set aside my literal grading habits for a friend, but I think it was well organized as a whole, as well as funny. I on;y wish I had the gall to read for more than 2 minutes at a time :\
Glad you liked it. And the paragraph you wrote was interesting. Deffinitely about the bumming. :3
I appreciated that most of the characters were DRAWN rather than simply having sprites fill in for artistic effort, as it showed that you cared enough about your flash to put your own touch into it. Even though the character designs may not have LOOKED as decent, it still said something regariding originality.
As for the minigames, they were reminiscent of the Game and Watch Gallery days, but not much more. I feel that perhaps a little more integration (time limits on some games? Unlockables for abnormally good scores or beaten difficulties?) May have helped this flash a lot more, but as it stands, I don't see why it wouldn't pass the portal.
Very nice concept....buuuut....
Overall, I really did enjoy this game; there was enough variety between each game to keep them all unique yet interesting, and even if it was repetitive, that was easily overlooked.
I do have one suggestion that might improve on of the games, though:
In the game where you fend off against Ninja warriors wielding katanas, I found it quite easy that the ninjas ALWAYS used swords. by simply always moving, and swinging my own katana, i rarely had any chance of being hit.
Perhaps adding in ninjas who specialize in throwing stars might add some degree of difficulty? That way, they could hit from a distance, and you would be forced to use your wits, and even the guns, to get to them first.
Ahh, nice to see it submitted
I'm so glad I could finally see this put on Newgrounds, and I'd be lying if I said I'm not proud of the result. Sure, there's quirks here and there, but that's what improvement is for, right?
I'm so happy to voice Mike for you, and I'm glad it was to your satisfaction, even if I do hate hearing my own voice :D. Looking forward to the next installment!
Yup, that prototype sets the bar high for Chapter 2 and 3.
ROFL you have to play on "mute".
This is just as fun as screaming into a microphone to blow up some guy's head! I enjoyed this immensely.
RESPONSES PLEASE! :3
I must say...
That was quite fun!
I'm extremely glad I have a microphone now XD
Smooth animation, humourous circumstances, and nice gameplay! Definitely a keeper in the Newgrounds Portal.
Good work! ^_^
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