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sonicmega

Age/Gender: 19, Male
Location: Michigan
Job: Student/ Voice Actor

Looking for a Voice Actor for your Flash, Dub, Radioplay, or other project? I'm your man! With 30 submitted flashes of experience & 1,500+ recorded lines, I have the experience you need, and probably the ability to make the voice you want!

Newgrounds Stats

Sign-Up Date:
4/27/04

Level: 29
Aura: Neutral

Rank: Sgt. Major
Blams: 2,780
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Rank #: 483

Whistle Status: Silver

Exp. Points: 9,260 / 9,340
Exp. Rank #: 1,459
Voting Pow.: 7.09 votes

BBS Posts: 5,312 (2.56 per day)
Flash Reviews: 185
Music Reviews: 44
Trophies: 22
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All Flash Reviews

185 Reviews | 75 w/ Responses

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Score: 9
Pokemon: Pee Red Version

"An excellent way to end a parody series."

date: June 30, 2009

Lon, I'm pretty sure it's no surprise to you that I had an absolute blast voicing for this, even despite how long ago it was, but I am even more impressed and proud that this project finally came to a result and was able to be posted on Newgrounds, because it means all that effort didn't go to waste. And not simply effort on my part either.

I can already clearly tell from this submission that you put tremendous amounts of effort into each scene, making sure transitions were clear, jokes (such as the Pokemon moves) were subtle but effective, and although it dragged on a little longer than most people would have liked, I personally like how you both wrap up the story AND give good reason for there not to be a sequel to this, considering the hero of the story became AN HERO (Oh god, I'm including memes in my own reviews. Please ignore that one.)

Though the VA side of myself wishes some of my voices had been better, I know I still absolutely adore Oak, Joy, and the entire energy behind the others, and I truly cannot thank you enough for your consideration and your request for me to participate in this project. Undoubtedly, it will remain one of my favorites.

As for the critical side (and why this review doesn't earn you a 10), I do have to point out the occasional blip here and there that took away from the otherwise engaging submission - Potion Guy's line was a little too soft to hear clearly without loud volume, and of course sound quality on lines was a factor, but I also understand you likely had to deal with that in order to fit the filesize that you managed. Lastly, the length of the flash, although hilarious, DID drag a little towards the end, and perhaps one less joke might have shortened it enough for it to be acceptable; but hey, it's a finale, what are you going to do, right? :D

All of this said, I'm really glad you could close this chapter of your flash career while still giving us a *lot* of reasons to laugh, and I can only hope you'll keep me in consideration for the projects you do in the future. Guaranteed, I will give you 100% of my energy and enthusiasm in helping make them memorable.

Kudos to you, sir. ;D

June 30, 2009

Author's Response:

HOORAY FOR CONSTRUCTIVE REVIEWS.

sonicmega, you embody what NG is about. You are a fantastic voice actor and therefore are well endowed in both your Flash and Audio departments. You post on the BBS regularly and leave nice, constructive reviews like this one. Everything you do, you do right. There's no way I wouldn't want your voicing talent, and hell I'd be an idiot to not consider you for my next projects.

Now to respond to the criticism since you were so kind as to leave it. ^^

Gah, I hate those flickers. I know how to avoid them for future projects, so I'll work on that next time. :) I don't know why the potion dealer's lines were so soft... I blame the voice actor!... Oh, wait. :3 My scripts often are too long, and I always bite off more than I can chew (released by February... ha!) and I can always go on and on. I had plenty of material for the first and second towns, but I obviously chose not to write it since I was pushing it already.

Thank you for your mighty kind words! <3

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Score: 7
Megaslap

"Haha, this absolutely made my day."

submission: Megaslap
date: April 7, 2009

Imagine my surprise to see that MONTHS after making the audio comic with Hathor-Liderc, that someone would feel inspired enough to make a flash animation out of it! You have no idea how much this brightened up my day, sir.

From a professional standpoint, I will comment on the artistic representation of the emotions portrayed by the characters and say that some improvement could have been made in accurately portraying the "sadness", "annoyance", or other expressions implied by the lines themselves, but in terms of making the scene believable you definitely did above average. One of your most notable sections here is in Dr. Light's facial movements during his mini-rant and especially during the "P-H-D" section of the flash; these really amplified the tone of the voice through the use of visual representation and added quite a bit of humour to what was otherwise a static line, and this is the essential component of successfully bringing an audio-only piece to life through Flash animation. Simply stated, you had areas that were lacking in "finesse", but the core idea is still very much present.

From a personal standpoint, I was quite overjoyed to see something like this pop on Newgrounds, especially after the amount of time that has passed since we first released this audio. It always brings contentedness to my mind to see that the creations of one have led to the inspirations and interpretations by another, and I'm quite pleased to see you using outside sources to continue your flash work. While I don't know if I'll be able to keep up to date on what you create in the future, I nonetheless wish the best for you in only getting better and better from here.

Wrapping it all up into a smaller paragraph, this was a solid submission that, while undermined in some aspects of visual delivery, nonetheless was quite enjoyable to watch and clearly made with effort to make the scene original despite the actual joke being "borrowed". Thanks so much for sharing with us! :D

April 7, 2009

Author's Response:

well quite some time had passed since the time you guys first created the audio file and the time i found it, one day while browsing the audio portal i just happened to type in vgcats and up came yours :P

but yeah it took me a while to get this thing done, though Megaman's parts have more frame by frame then some of Dr. Lights parts

but like you noticed the "PHD" section was one of the scenes that didn't require any "eye candy" to deliver the emphasis of that statement

thanks for the splendid review and thank you for doing the voices to begin with :D

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Score: 7
Working on getting WOAD

"Ahaha, the simple humour is priceless."

date: January 29, 2009

Though I've never been one to particularly enjoy flashes that involve Microsoft Sam-style dialogue, it does give me a chance to see how other, less commonly noted aspects of a submission - visuals, smoothness of animation, etc - are executed.

The highlight of this comes from the fact that one need not understand religious undertones to get the humour of JUST HOW BADLY you needed to get that album, which I am sure a lot of viewers will appreciate. My only qualm is that the God voice was a little difficult to understand, so try and watch how much you effect-alter lines, but otherwise this is a solid entry!

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Score: 10
[ Morph ]

"What a fresh idea!"

submission: [ Morph ]
date: December 18, 2008

After droning on endlessly through the plethora of single-screen "collect 'em" games where your only reward is seeing how big your character can it, I must say it was nothing short of a pleasant surprise to experience the magic of [ Morph ]. The innovative game mechanics, as well as the essentially different playing experience each and every time I start a new round, more than suitably amused me for a great deal of time.

Perhaps what I most appreciated about this was the fact that multiple "changes" could be stacked on top of one another for added difficulty and frustration; whereas many might complain that this makes the concept too complex, I actually really enjoyed worrying about whether the next score doubler would end up turning my screen sideways while I was already trying to deal with a slippery moving screen. Yet the challenge of surpassing these screens was not the only thing I gained a large amount of enjoyment from, for I was also quite dazzled by all the well-crafted "types" of screens such as "Game and Watch", "Cartoon", and even "Paper Vision".

Though simple in execution, you've managed quite well in creating a game that I WANT to beat my best score in, a source of entertainment I likely will return to more than once as the situation allows it. Well done, Ockam!

December 19, 2008

Author's Response:

Thanks a lot, it's very motivating to add more new mode on this game :)

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Score: 10
Frantic

"Nothing short of a heavenly reward."

submission: Frantic
date: November 16, 2008

Perhaps the most ironic thing about my discovering this game was, and I mean this as fully as possible, the fact that not 12 hours ago I had been sifting through various Youtube videos of Japanese top-down shooter games such as Mushihimesama and Touhou, wishing that I could have myself a challenge as significant as the bosses so often referred to as "IMPOSSIBLY FREAKING HARD" within those vids.

Enter Frantic.

This game in its entirety was simply nothing less than a fulfilling answer to my prayers. The moving mechanic itself was easy enough to maneuver, and yet a steep learning curve forced me to quickly learn techniques for preventing getting hit. The bosses were simply outstanding, as it was a chance for me to try and replicate the very awe-inspiring dodge sequences the Touhou players are known for. In fact, save for Stage 8, I managed to beat every boss in the game without being hit once. Trust me, it was nerve wracking.

The "bonus card" screen was EXTREMELY well employed, and I found myself often having to think about what power-ups I ACTUALLY WANTED/NEEDED instead of just rushing through and purchasing the next upgrade. While I think less experienced players might have had a better time with 5 slots for power-ups instead of 4, the strategy involved here nonetheless was priceless.

An excellent game lies here, one that I will undoubtedly play multiple times in the future, both for new combinations of powerups and for attempts to beat that 8th stage boss without being hit. While the difficulty may not be the exact same as those infamous games I mentioned, it comes extremely close.

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Score: 9
Tooth Pull

"Absolutely adorable."

submission: Tooth Pull
date: November 16, 2008

I find myself only managing to pry away from the movie to write this review after having watched it upwards of 7 times, and that in itself is a huge testament to how enjoyable your short submission is. Although not the greatest in art quality or fluidity, the joke comes along seamlessly and with a timing I could not have placed more efficiently. Though I must admit I have not seen other works of yours, I will definitely be keeping my eye on anything you submit in the future.

My only qualm, and what keeps this from getting a 10, is the "puff" in the "Oh Shit" that slightly obstructed an otherwise perfectly delivered line. Nevertheless, you should be extremely proud of your work on this, as I will undoubtedly be watching it several more times in the future.

November 16, 2008

Author's Response:

Oh jeez, I didn't notice that puff until you pointed it out. I guess I don't have the ear for that sort of thing.
7 times, really? Glad I put on that replay button xD

Well thank you for the review, and I really enjoy your work. Good luck in the future <3 Oh I'm so "kawaii"

-GKG

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Score: 8
Mario of the Bricks

"Fluid motion, minor discrepancies."

date: November 13, 2008

As always, much of the rating I give is primarily based on how fluid the animation is; unless specifically aimed for a particular style, smoothly-transitioned movements are perhaps THE key aspect to gaining and keeping a viewer's attention, as we are naturally more attuned to things that move like they would in real life, in terms of fluidity.

That said, much of your flash was well comprised with this concept, although perhaps the final seconds in which Mario rapidly expands thanks to the curse of the mushroom were slightly more blocky than others. There were more than enough surprises, such as his hitting his head on the tops of one of the bricks when attempting to jump down, to keep me watching until the end!

My only qualm about this is that some flash objects in your submission remain UNUSED during the course of the movie, which brings to mind possibilities that could have ever so slightly heightened the creative experience; perhaps the treasure chest could have only released the "GAME" whereas the "?" block on the right side activated to toss in the "OVER"?

Knowing this was college class practice, I understand that perfection is not expected, but I definitely see progress in this interesting type of media, so keep at it!

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Score: 10
Chris & Harry

"Simply filled with bliss."

submission: Chris & Harry
date: November 9, 2008

I'm always so happy see your new works, ESPECIALLY because of the faces you create that everyone secretly wishes they could do in real life. The nut shot was perfectly timed, and I have to admit your timing camera view changes to the pace of the music rang quite heartily with my sense of musical timing, so even more kudos to you for that.

Thanks for the cameo, and PLEASE don't let up on your advent to continue improving your flash ability!

November 10, 2008

Author's Response:

glad to have you involved my flower ;)

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Score: 10
El Taco Hospital

"I... I'm speechless right now."

submission: El Taco Hospital
date: November 4, 2008

Darnit, Darkar, I knew I was going to have to ask what you were working on next eventually, but this is NOT what I had in mind. You lovable bastard, you have absolutely NO idea how hard I'm laughing right now. Even though my voice differentiation stank when I made those.

My god. My stomach hurts.

November 4, 2008

Author's Response:

Then I achieved one of my goals. :)

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Score: 10
Mario's 1UP Adventure

"Darnit D-Mac..."

date: October 13, 2008

One of these days I'll finally be able to pull off a Luigi voice more believable than you can...

That aside, EXCELLENT animation, my friend! Voices were extremely well done without being overshadowed by music, and the motion itself was fluid and suspenseful, as well as hilarious at all the right times! A hearty congratulations to the VAs, and an ever larger thanks to you for putting it together for us!

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