Age/Gender: 19, Male
Location: Michigan
Job: Student/ Voice Actor
Looking for a Voice Actor for your Flash, Dub, Radioplay, or other project? I'm your man! With 30 submitted flashes of experience & 1,500+ recorded lines, I have the experience you need, and probably the ability to make the voice you want!
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Flash Reviews: 185
Music Reviews: 44
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Latest Flash Reviews
"An excellent way to end a parody series."
Lon, I'm pretty sure it's no surprise to you that I had an absolute blast voicing for this, even despite how long ago it was, but I am even more impressed and proud that this project finally came to a result and was able to be posted on Newgrounds, because it means all that effort didn't go to waste. And not simply effort on my part either.
I can already clearly tell from this submission that you put tremendous amounts of effort into each scene, making sure transitions were clear, jokes (such as the Pokemon moves) were subtle but effective, and although it dragged on a little longer than most people would have liked, I personally like how you both wrap up the story AND give good reason for there not to be a sequel to this, considering the hero of the story became AN HERO (Oh god, I'm including memes in my own reviews. Please ignore that one.)
Though the VA side of myself wishes some of my voices had been better, I know I still absolutely adore Oak, Joy, and the entire energy behind the others, and I truly cannot thank you enough for your consideration and your request for me to participate in this project. Undoubtedly, it will remain one of my favorites.
As for the critical side (and why this review doesn't earn you a 10), I do have to point out the occasional blip here and there that took away from the otherwise engaging submission - Potion Guy's line was a little too soft to hear clearly without loud volume, and of course sound quality on lines was a factor, but I also understand you likely had to deal with that in order to fit the filesize that you managed. Lastly, the length of the flash, although hilarious, DID drag a little towards the end, and perhaps one less joke might have shortened it enough for it to be acceptable; but hey, it's a finale, what are you going to do, right? :D
All of this said, I'm really glad you could close this chapter of your flash career while still giving us a *lot* of reasons to laugh, and I can only hope you'll keep me in consideration for the projects you do in the future. Guaranteed, I will give you 100% of my energy and enthusiasm in helping make them memorable.
Kudos to you, sir. ;D
Author's Response:
HOORAY FOR CONSTRUCTIVE REVIEWS.
sonicmega, you embody what NG is about. You are a fantastic voice actor and therefore are well endowed in both your Flash and Audio departments. You post on the BBS regularly and leave nice, constructive reviews like this one. Everything you do, you do right. There's no way I wouldn't want your voicing talent, and hell I'd be an idiot to not consider you for my next projects.
Now to respond to the criticism since you were so kind as to leave it. ^^
Gah, I hate those flickers. I know how to avoid them for future projects, so I'll work on that next time. :) I don't know why the potion dealer's lines were so soft... I blame the voice actor!... Oh, wait. :3 My scripts often are too long, and I always bite off more than I can chew (released by February... ha!) and I can always go on and on. I had plenty of material for the first and second towns, but I obviously chose not to write it since I was pushing it already.
Thank you for your mighty kind words! <3
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Imagine my surprise to see that MONTHS after making the audio comic with Hathor-Liderc, that someone would feel inspired enough to make a flash animation out of it! You have no idea how much this brightened up my day, sir.
From a professional standpoint, I will comment on the artistic representation of the emotions portrayed by the characters and say that some improvement could have been made in accurately portraying the "sadness", "annoyance", or other expressions implied by the lines themselves, but in terms of making the scene believable you definitely did above average. One of your most notable sections here is in Dr. Light's facial movements during his mini-rant and especially during the "P-H-D" section of the flash; these really amplified the tone of the voice through the use of visual representation and added quite a bit of humour to what was otherwise a static line, and this is the essential component of successfully bringing an audio-only piece to life through Flash animation. Simply stated, you had areas that were lacking in "finesse", but the core idea is still very much present.
From a personal standpoint, I was quite overjoyed to see something like this pop on Newgrounds, especially after the amount of time that has passed since we first released this audio. It always brings contentedness to my mind to see that the creations of one have led to the inspirations and interpretations by another, and I'm quite pleased to see you using outside sources to continue your flash work. While I don't know if I'll be able to keep up to date on what you create in the future, I nonetheless wish the best for you in only getting better and better from here.
Wrapping it all up into a smaller paragraph, this was a solid submission that, while undermined in some aspects of visual delivery, nonetheless was quite enjoyable to watch and clearly made with effort to make the scene original despite the actual joke being "borrowed". Thanks so much for sharing with us! :D
Author's Response:
well quite some time had passed since the time you guys first created the audio file and the time i found it, one day while browsing the audio portal i just happened to type in vgcats and up came yours :P
but yeah it took me a while to get this thing done, though Megaman's parts have more frame by frame then some of Dr. Lights parts
but like you noticed the "PHD" section was one of the scenes that didn't require any "eye candy" to deliver the emphasis of that statement
thanks for the splendid review and thank you for doing the voices to begin with :D
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"Ahaha, the simple humour is priceless."
Though I've never been one to particularly enjoy flashes that involve Microsoft Sam-style dialogue, it does give me a chance to see how other, less commonly noted aspects of a submission - visuals, smoothness of animation, etc - are executed.
The highlight of this comes from the fact that one need not understand religious undertones to get the humour of JUST HOW BADLY you needed to get that album, which I am sure a lot of viewers will appreciate. My only qualm is that the God voice was a little difficult to understand, so try and watch how much you effect-alter lines, but otherwise this is a solid entry!
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Latest Audio Reviews
Though I've been a fan of the Megaman series for such a long time, I must digress in saying that I've not had the fortune of experiencing the ZX series quite yet because of monetary matters; however, I have always loved the often catchy tunes and powerful beats that the games are famous for having accompany them, and so I will more than happily take the opportunity to listen to interpretations of the music to see what may be in store should I ever finally purchase the game for myself.
That said, this submission has caught my attention in a way that few do; though it doesn't start off powerfully, the meshing of different "strains" of music work so efficiently together that it gives off that "jazzy" feeling of a labyrinth-based puzzle, yet still contains the more dangerous beats and slides that remind the listener that this place is not as safe as it may seem at first glance. Yet the most important concept behind Megaman music is that it needs to create an IMAGE; the song needs to be able to paint the scene that our hero is walking within even if the visual stage isn't being displayed with it. For example, the Internet (Densen/Global Area) song from Megaman Network Transmission very much gives the image of an expansive, hugely technological surf through the World Wide Web, and in that same fashion must the tones of fan-made songs represent the areas in which they reside. It is my pleasure, then, to inform you that this piece does VERY well to keep that important aspect quite alive.
I agree that your guitar solo was fitting for this song, but I don't necessarily think that it was the best aspect of this submission. In all honesty, my adoration for this song first came at :10, when the higher-pitched "slides" brought the technological perspective into the "dangerous mission" tone already set in stone by the segmented lower audio. The inclusion of the piano at :16 was a nice touch in bringing about the "maze" style of the stage, but in all honesty, the climax of this submission was at :44; here, the entire group of note strings, high and low alike, came together in the smooth flowing manner that is so ABSOLUTELY KEY to memorable Megaman songs, segments of songs that are hard to decide regarding which section (bass, main, or harmony) to sing, simply because of how the main notes carried the tune forward whilst the slides and pumps of the secondary audio added detail to it as it progressed, a forward but defined motion. Though some of the guitar solo took away from this at first and began to give it more of that hardcore rock "Megaman X" feel that I've found to take away from the authenticity of the music, it's inclusion into the "main flow" at 1:37 refreshed that Megaman feel and brought this piece back to being as enjoyable as it was in the beginning.
In the end, my tastes in music are defined quite simply by how it impacts my travels in life; if I can walk or run to the beat and enjoy the actual content at the same time, it's a definite keeper in my book. Your submission both contains the pace needed for a casual run AND the detail to envision the scene in which I'm running, and for that I happily inform you that this song shall reside within my iPod for me to call upon when needing that little bit of extra motivation to get myself to the next class of the day. Your work shows definite effort, as well as potential to become even more impressive as you better grasp the contours and personality of the song/music itself. I will definitely be keeping on the lookout for future work from you, my friend. Well done!
Author's Response:
haha jesus christ thats a long review. Thanks sonicmega! check back later for my new stuff
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Imagine my surprise when, despite having heard this for the first time from my laptop speakers rather than the "ear"gasmic stereo headphones I normally utilized, I still felt the strong sense of adoration and appreciation for this musical submission that I do even moreso for now that I've had the chance to listen to it more closely. This piece is proof that not all songs need to be fast-paced and hardcore in order to be persuasive, moving, and beautiful.
In the hightlight area of reviewing this, I figure it's safe to say that the strongest part of your submission was indeed the portion heard most often in the Seppukuties flash submission; this is by far the most comprehensive and aesthetically pleasing combination of instruments found within the song, the base movement of guitar being complemented seamlessly with synthetic additives that truly mesh together to create an atmosphere unlike any other.
Regrettably, what keeps this submission from having a higher score is the latter half of this song, which I felt was a little lacking in its presentation compared to what was given at the start of the audio; perhaps a single additional instrument added to the mix, or even an addition made in the second half of the "second half" (if you understand what I mean) would allow for the buildup that would then nicely transition into the repeat of the Loop. Another point is lost for the hint of repetitiveness of this final section, leaving the listener wanting more (or at least, wanting more of what they had heard 30 seconds ago). Fortunately, this is where the criticism ends.
In short, we have both good and improvable aspects of a music submission here, but the section that does well TRULY makes itself stand out in terms of a unique and innovative creation; undoubtedly, this was the song that made the game or flash it was in more enjoyable, and I would love to see what else you can offer for people searching for that "just right" sound.
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"Yet another wonderful piece of work."
Sadly, I can already imagine the SLEW of "It's Like Megaman!" reviews that will undoubtedly be left here, so it will be hard to leave a unique comment of my own for this purpose. The ironic thing is that I come to this song after having played Megaman 9 for hours on end.
As always, you manage to capture the spirit of the music genre that truly defines it in the end, a talent that will undoubtedly serve you leaps and bounds both now and in the future. The pure essence of your work may require a lot of motivation on your part, as I have observed from previous blog entries of yours, but nonetheless, when you finally do produce a new submission, I can always be guaranteed that it will set new standards for the music group it belongs to.
My only suggestions would be to make the bass section EVER so slightly more pronounced, or even have a section where you hear said bass stronger than the rest of the "tones" used, but this song as it is is still just as enjoyable as any other 8-bit tune I have come to know and love.
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